Malous already been sending me dms, should be easy enough.
(little strange that some of them are pictures of myself though)
Definitely inspiring me to make some new pixel art, I love all of it!
Huge fan of gobbo characters, so especially hyped about the rock band, and the tall slime dude is giving off Merkava vibes for some reason.
I don't think this is what you were getting at, but I kinda like the idea of just populating an environment with characters, and then deciding which ones to use as NPCs based off of what playtesters gravitate towards... They all look like they have stories to tell...
Maybe the Bar in the office wasn't resetting between runs or something, because I had a few runs where I'd barely start squeaking it and immediately die. Biggest issue with the Camera wasn't necessarily that it was slow, since as you said, you don't need to move it most of the time, but the player doesn't know where they need to check early on, so they have to check thoroughly, which is just not feasible.
Thanks for the reply though, it does help understand a few things better, even if I started to figure them out, and may help other people looking for answers.
The lockdowns hit a lot of us with depression and multiplied a lot of anxiety, and truthfully, while I like this type of content, Sexual and pornographic content does not mix well with depression. You are not alone in your struggles, and beating yourself up over it doesn't help. I've essentially just started getting my life back together since all of that happened myself.
Personally, I don't feel any need for you to repay me as someone who got the demo, if it helped support you then it was worth something, and even more-so if you move on to new projects. I think you show a lot of potential as a game dev, and I look forward to playtesting your future projects, however long that takes. I am little if not patient.
Yeah, it definitely has led to some fun moments of panicked searching as I hear banging on the doors, but the camera pan speed makes it a chore.
Some voicelines like:"I'll be taking/borrowing this" could be helpful too. The first time I tried a demo I didn't know if it was gone forever or not until I stumbled across it, but the difficulty was low enough that I probably would have been fine without it for most of the night.
I found the gameplay in this version very frustrating. I had no trouble beating night twelve on one of the old versions after a couple tries, but I'm not even sure what I'm doing wrong this time.
I squeak the plushy exactly 7 times and automatically lose? Is it from squeaking it too fast? during a dangerous time window? Do I get bombs every 2 seconds because my squeaks are too spread out and I keep triggering noise? It takes about 10 seconds to check each room with the camera speed, and when I don't even know the locations I need to check beforehand, finding the plush is just miserable. Do I need to push the Green/yellow/red buttons in a specific order before the lever? I can't find any clues for that, and just ignore it hoping one unanswered issue isn't fatal.
I love being able to navigate with the keyboard, it makes it a lot less likely that I'll misclick at a vital moment. The game is visually looking amazing, and the new menus are an awesome improvement, I just need more gameplay feedback as a player.
Personally, I enjoy brutally difficult games, though this project doesn't seem to be going that direction, so its probably best to split it up into 2 enemies (Perhaps one with the gun, and one that jumps, and both get the headbutt). I like the idea of a miniboss that takes a simpler enemy archetype and gets some extra moves and health, (perhaps even a move that normal enemies don't get!) I'd eat that up.
Wouldn't mind that being a normal thing for each area either, and now I'm just thinking about how cool a slime miniboss that launches slime everywhere when it lands would be.
Damn, a lot to unpack, but glad to hear from you again.
I can relate a bit to the food thing, even though our situations are each unique to us individually. I did a fast a little while back, and did not realize how much I eat out of boredom until I did. I was going crazy. I felt bored, but the thing I did to kill time (snack) wasn't allowed, and since I have anxiety, doing things like working on projects to end my boredom stressed me out. Not eating sucks.
Not to rant about my own problems (well, maybe a little bit about doing that), but recently I started a system aimed at improving my mental health using a whiteboard I hung up in my room. I have a grid for each day of the week, and different tasks that are related to good mental health (working out, taking my supplements, going to bed early, etc), and I mark them off when I do them each day to earn points. I can then use the points I earn to open packs of trading cards I stocked up on at the end of the week. It's been working out for me pretty well so far.
It's encouraging to see you struggle against your difficulties when I can relate to parts of them, and hopefully I can be encouraging back from time to time. Making a game is a massive endeavor, and I love getting to follow along on the journey. <3